I’m a Multimedia Engineer and multidisciplinary Game Developer. I’ve always been interested in being a solo developer — someone who can take a project from idea to release, covering every aspect of development.
That said, I also enjoy working in teams and collaborating with others.
2D art: I’ve always been the ‘art-kid’ at school/highschool who was always drawing in class. I’m interested in many different styles. Maybe being Pixel Art one of my ‘go to’ styles for games.
Personally, the biggest challenge when working on a project is preventing the code from becoming an unmanageable monster.
I put special effort on making the code readable, refactoring when is needed (which is often). We spend more time reading than writing code. This becomes even more important when working with a team.
I don’t have a personal preferred language. Even though I’m always on the boat of “fast to write” languages.
Apart from games, I’m also interested in doing other kinds of software, plugins, Blender addons, etc. Or things like this web.
Music Production: I’ve been producing music since 2010. I also love synths, sound design, and creating audio that fits a game’s atmosphere.
Learning is a big passion of mine.
If I should choose a single thing about myself, is that I care a lot. I know how hard are things to do, the time they take, and I always try to do my best, no matter the subject. I also have a very critic mind and I tend to question myself or what I’m doing, thinking about how it could be better, etc.
If you want to learn more about why do I care, about me or my philosophy, you can check this longer text: